Soul Blade Game

  
Soul Blade Game Rating: 3,6/5 711reviews

An MMO about Chinese martial arts with fighting game inspirations Publisher: NCSoft Developer: Team Bloodlust (NCSoft) Reviewed on: Core i5-3570K, 16GB RAM, GeForce GTX 670 Expect to pay: Free-to-play Multiplayer: MMO Link: It's been four years since Blade and Soul first launched in Asia. For western fans of the game, the wait has been torture. But now that it's finally here, it's hard to see what all the fuss was about. Blending the traditions of fighting games and MMOs is a great idea, but Blade and Soul's smart combat doesn't propel it out of the shadow of other MMORPGs.

Soul Blade Gamerankings

It has too few surprises and lacks too many features. Compared to its free-to-play peers—especially NCSoft's own —Blade and Soul is a hard game to recommend.

PlayStation

For Soul Blade on the PlayStation, GameFAQs has 22 FAQs (game guides and walkthroughs), 24 cheat codes and secrets, 26 reviews, 14 critic reviews, 8 save games. Play Soul Blade Sony PlayStation game online for free in your browser. No download required. CoolROM.com's game information and ROM (ISO) download page for Soul Blade (v1.1) (Sony Playstation). Shop from the world's largest selection and best deals for Soul Blade Video Games. Shop with confidence on eBay!

If you've played any MMO in the past decade, you’re likely already familiar with every activity Blade and Soul will occupy you with. On your quest to reach the level cap and open up the endgame activities, you'll journey through fantastical mountains and jungles, run dungeons, and, if the fancy strikes you, dabble in crafting and gathering skills.

Blade and Soul rarely endeavors to do anything original with this formulaic structure, and what few deviations it makes have middling results. Kicking everything but tradition Your quest to avenge your friends and master after they’re murdered by the mysterious Jinsoyun has the weight of a Saturday morning cartoon.

It's good fun, but not exactly gripping stuff. And though there are charming moments, they’re stretched over the PvE campaign and getting to them felt like sitting at the dinner table while my mother threatened to withhold dessert until I finished my vegetables. It’s a ceaseless barrage of 'go here and kill X of Y' quests mixed with a few variants that always fail to mix things up. Escaping from these quests is nearly impossible as they're the only way to level up at a reasonable pace. Dungeons and PvP might suffice for more patient players, but the paltry experience points earned in either means it would take much longer to reach the same destination. There's also an annoying lack of quality-of-life features. Monsters or objects that you need for quests are available to everyone, not just you, which can make questing in crowded zones a nightmare as there’s no way to share the progress you earn from killing monsters with other players unless you group together.

You can switch between 'channels' in hopes of finding an instance of a zone that isn't as populated, but it's an inelegant solution to a problem that was solved years ago, made even more puzzling when you realize that the many bosses found wandering the zones will share their rewards equally whether you kill them as part of a group or not. Dungeons are typically a welcome distraction from the bread and butter questing in other MMOs, but I found many to be unimaginative and short—most are barely dungeons in the traditional sense. Torrent Aerosmith Dream. Instead, they’re five minute romps through one indistinguishable cave or another with an anticlimactic boss waiting at the end. Instead of demanding teamwork or mastery of your class, even the bigger, more elaborate dungeons feel like a breeze. I never struggled to beat them as an incomplete party well beneath the recommended level. Gathering and crafting are underdeveloped, too, requiring nothing more than time and money. Cctv Installation Proposal Sample Pdf. You can join two crafting and two gathering guilds, but the process of acquiring resources feels is just a money sink, not a rewarding investment.